local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 10203
L0_1 = {}
L1_1 = 1020301
L2_1 = 1020302
L0_1[1] = L1_1
L0_1[2] = L2_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020301"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020302"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10202QinSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10202KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10092
L5_1.alias = "Npc10092"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10202DoorSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10092
L3_1.alias = "Npc10092"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10202DoorSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10202QinSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10090
L5_1.alias = "Npc10090"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10202KleeSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 100402
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020302"] = L1_1
